In order to learn how to animate in Maya we were tasked with animating a simple bouncing ball, nothing too difficult as it was simply a case of key framing in vertical motion, however the difficulty comes in when adding in the principal of squash and stretch, which is the visual consequence of the transfer of kinetic to potential energy and then back to kinetic. (Science yay)
Then the issue was adding in forward motion while also preserving the squash and stretch rule. I feel as though it turned out really well.
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